Wrath v0.1.0
Posted on Tuesday, 7th June 2011
- Windows executable [2.5MB]
- OS X 10.6 executable [9.6MB]
- Linux - Ruby source [184K]
Changelog
- Changed default online player controls to same as player 1. Reset everyone’s settings to default.
- Collects game-play statistics locally (for achievements).
- Added achievements and unlocks system.
- Added some more sound effects (but nowhere near enough).
- Can’t pick up creatures that can hurt you, or the other player, unless they are knocked down first.
- Knocked back when hit by a monster, rather than taking damage-over time (fire still burns slowly, however).
- Gods love certain sacrifices at any given time, which will net greatly increased favour.
- Favour of object currently carried is indicated next to favour bars.
- Can set sound volume and window size in options (sorry, no full-screen mode yet).
- Added 2 new playable priests.
- Added creature spawning (how could I not have put it in yet?) and reduced favour value of most objects.
- Containers, such as chests, spawn items if left empty.
- Added level under the sea.
- Added level in a tech facility (AI are gods, aren’t they?).
- Added level in a desert (reused lighting storm disaster effect, though, until unique one created)
- Added level on a moon with radioactive meteors.
- Network stats overlay (Ctrl-N).
- Poison/growth status effects are not properly synchronised in network play.
- Countless other things I forgot to write down.
Changelog
- Possible to juggle (continually pick up and throw) the other player, so they never get to act.
- Possible to get killed by being continually hit into a wall.
- Enemies don’t care if they are getting killed in lava, etc.